DARK
Number 1: Infection Buzzking
Archetype:
Number
ATK:
3000
DEF:
2500
View:
3698
2+ Level 8 monsters Once per turn, during your Standby Phase: You can attach 1 card from your opponent's GY to this card as material. You can only use each of the following effects of "Number 1: Infection Buzzking" once per turn. If this card is Xyz Summoned: You can look at your opponent's Extra Deck and send 1 card from it to the GY. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then if you destroyed a face-up monster, inflict damage to your opponent equal to half the ATK it had on the field.
Number 1: Infection Buzzking — Power Evaluation
Final Score: 59 ± 6 · Confidence: Medium
- Intrinsic: 59 · Deck: 59 · Meta: provisional
- Primary role: Removal · Secondary: Recovery/Recursion
Why it scores here
Buzzking is a Rank 8 Xyz whose value comes from a repeatable loop: each Standby Phase it takes a card from the opponent's GY as material, and once per turn it can detach one to destroy an opposing card, with damage if a face-up monster was destroyed. That makes it a real removal engine that gains material over time, so the resource and interaction axes carry the score. The 3000 ATK and Level 8 Xyz status earn no points on their own, and the lack of combo data keeps the combo axis low. The card is consistently played in its main homes, but that inclusion confirms accessibility rather than raising the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 58 | Needs two Level 8 monsters for Xyz Summon, and it sits in 400 of 400 sampled decks, mainly Dark World (27.2%) and Danger! (20.2%) (observed; the Xyz requirement is verified from text). |
| Combo & Conversion | 45 | No combo boards were supplied, so conversion rests on text alone: one destroy per turn plus a conditional damage effect, with no evidence of a disruptive board (inferred). |
| Resource Economy | 60 | The Standby Phase effect adds one opponent GY card as material each turn, and detaching converts that material into a removal, giving a steady net gain (verified from text; frequency observed in decks). |
| Effect & Interaction | 62 | The once-per-turn detach-and-destroy is a flexible, hard-to-play-around answer to any face-up card, but it is not a negation and can be answered when used (verified from text). |
| Material Utility | 30 | As a Rank 8 Xyz it offers little value as material; no material-use data is present in the evidence (inferred). |
| Resilience & Flexibility | 50 | The 3000 ATK body and the Standby effect both work only while it is on the field, and a single negate on the destroy effect stops it, so it is fragile at the back end (inferred). |
| Deck-Building Efficiency | 62 | A single copy sits in 392 of 400 decks, costs one Extra Deck slot, and needs no garnets, so it is cheap to run (observed). |
Calculation
Weight profile: 0.7 Removal + 0.3 Recovery/Recursion. Intrinsic ≈ 59, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repeatable material gain from the opponent's GY each Standby Phase
- Once-per-turn destroy on any face-up card gives flexible removal
- Single-copy, Extra Deck-only slot with no garnet cost
- Present in 62 archetypes, with Dark World and Danger! as the main homes
Weaknesses
- Requires two Level 8 monsters to Xyz Summon
- The Standby effect and the destroy effect are both tied to the card being on the field
- No combo evidence, so board conversion is unverified
- Mostly a one-for-one answer; the damage is conditional on a face-up destroy
Counters / choke points
- Negating the destroy effect when it is activated
- Removing the card before its Standby effect resolves
- Hand traps or on-field negates that shut down its once-per-turn effects
Best use
Rank 8 Xyz removal engine and material gain. Decks: Dark World, Danger!. Suggested copies: 1.
Evidence & gaps
- Verified: Rank 8 Xyz requiring two Level 8 monsters, ATK 3000 / DEF 2500; Once-per-turn Standby Phase effect attaching one opponent GY card as material; Once-per-turn effects on Xyz Summon (look at and send from opponent's Extra Deck) and on detach-and-destroy with conditional damage; Present in 400 of 400 sampled decks, 1.02 average copies per deck
- Observed: Gameplay type 7 accounts for 91.8% of decks; Dark World 27.2% and Danger! 20.2% of decks; Top partners include Card Destruction and Muckraker at about 53-55% co-occurrence
- Inferred: Standby material gain plus detach removal gives a net positive resource loop over several turns; Fragile to a single negate on the destroy effect
- Data gaps: No combos supplied; combo conversion is text-only inference No banlist token; legal copies assumed unlimited No rulings supplied for the Standby effect and its interaction with the once-per-turn limits usage statistics covers only 3 archetypes, too small a sample to calibrate inclusion






